| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
ci: android: Use signing key if available Lets gradle handle apk signing when available | 2 年前 | |
ci: fix homebrew installation issue in actions runner images | 2 年前 | |
cmake: prefer system gamemode library | 2 年前 | |
cmake: prefer system gamemode library | 2 年前 | |
android: Various fixes for CI. | 3 年前 | |
dist: add udev rule to enable user hidraw access (#12292) * dist: add udev rule to enable user hidraw access * dist: amend install instructions for udev rules * dist: change udev prefix prefix from 99 to 72 * dist: fix header typo for udev rule * Update dist/72-yuzu-input.rules shoutout to @liamwhite Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * Update dist/72-yuzu-input.rules shout out to @liamwhite Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * Update dist/72-yuzu-input.rules shout out to @liamwhite Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * Update dist/72-yuzu-input.rules shout out to @liamwhite Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * Update dist/72-yuzu-input.rules Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * dist: add spdx header to udev rules * dist: change udev modes to 0660 * Update dist/72-yuzu-input.rules Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> * Update dist/72-yuzu-input.rules Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> --------- Co-authored-by: HurricanePootis <hurricanepootis@protonmail.com> Co-authored-by: liamwhite <liamwhite@users.noreply.github.com> | 2 年前 | |
vcpkg: Update fmt to 10.1.1 Should fix compiling on the latest version of MSVC. | 2 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
"Merge Tagged PR 12173" | 2 年前 | |
core: refactor emulated cpu core activation | 2 年前 | |
Skip git blame | 2 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
android: Initialize defaults for each orientations | 2 年前 | |
externals: Add oaknut submodule | 2 年前 | |
cmake: prefer system gamemode library | 2 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
📝 Update README.md | 2 年前 | |
vcpkg: Update fmt to 10.1.1 Should fix compiling on the latest version of MSVC. | 2 年前 |
以下内容由 AI 翻译,如有问题请 点此提交 issue 反馈
中心对齐标题
 **yuzu**
**yuzu** 是世界上最流行的开源任天堂Switch模拟器,由 **Citra** 的创建者发起。
它用C++编写,注重可移植性,并且我们维护着适用于Windows、Linux和Android的构建版本。
兼容性
该模拟器能够在满足硬件需求的情况下,运行大多数商业游戏达到全速。
要查看yuzu支持的所有游戏列表,请访问我们的[兼容性页面](https://yuzu-emu.org/game/)。
访问我们的官方网站获取最新资讯,包括激动人心的新特性月度进展报告等!
开发
大部分开发工作在GitHub上进行,这也是我们的主要存储库所在之处。有关开发讨论,请加入我们的Discord频道。
如果你想贡献代码,请查阅贡献者指南和开发者信息。也可以在Discord中联系任何开发人员了解模拟器的当前状态。
如果你想要参与用户界面的翻译项目,请查看Transifex上的yuzu项目。我们在那里集中管理翻译工作,并定期更新到主仓库。
构建
- Windows: Windows构建指南
- Linux: Linux构建指南
下载
你可以通过我们下载页面上的安装程序自动下载最新版本。
支持
如果你喜欢这个项目并希望提供财务支持,请考虑成为我们的Patreon赞助者!
收到的捐赠将用于以下方面:
- 购买Switch主机以探索和逆向工程硬件
- 用于测试、逆向工程及实现新特性的Switch游戏
- 网络托管和服务架构设置
- 软件许可证(例如Visual Studio、IDA Pro等)
- 添加支持所需额外硬件(例如增强渲染支持的GPU、其他外设等)
如果你想以其他方式支持我们,请加入我们的Discord,并与bunnei交谈。你也可以发送邮件至:donations@yuzu-emu.org。
许可
yuzu遵循GPLv3(或更高版本)许可。请参考LICENSE.txt文件。