AAlexandre Bouviercmake: prefer system gamemode library
| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
CopyFFmpegDeps: Update variable name FFmpeg_DLL_DIR does not exist anywhere else in the repository. Evidently, the variable name was antiquated at some point, but it continued to work here as a zombie. Update the name and avoid copy issues. | 3 年前 | |
Use TARGET_FILE_DIR generator expression Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up. | 3 年前 | |
Use TARGET_FILE_DIR generator expression Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up. | 3 年前 | |
Add macos moltenvk bundle, Add copy moltevk dylib script | 2 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
general: fix spelling mistakes | 3 年前 | |
cmake: support components in find modules | 3 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
cmake: prefer system renderdoc header | 2 年前 | |
cmake: prefer system simpleini library | 2 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
cmake: prefer system gamemode library | 2 年前 | |
cmake: support components in find modules | 3 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
cmake: prefer system stb headers | 2 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 | |
ci: fix new codespell errors | 2 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
chore: make yuzu REUSE compliant [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254 | 3 年前 | |
cmake: move find-modules to root cmake dir | 3 年前 |