A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
Introduction
基于高性能C#的Archetype & Chunks实体组件系统(ECS),支持可选的多线程功能。【此简介由AI生成】
Apache-2.0 C#558Commitscsharpdotnetdotnet-coreecsentity-component-systementity-frameworkfastgamegame-developmentgodotmonogamemonogame-communitymonogame-frameworkmultithreadingnet6net8netstandard21strideunity
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