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| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
GBA: APU - Writing an 8th value to the FIFO resets it Fixes fifo_5 test | 1 年前 | |
GBA: Reads to GPIO registers should return ROM data if GPIO is in write-only mode | 1 年前 | |
Debugger: GBA - Realign disassembly to multiples of 4 bytes when disassembling unknown blocks in ARM mode | 1 年前 | |
Added GBA support | 2 年前 | |
GBA: Implement CPU freeze caused by prefetcher in some scenarios Makes prefetcher_branch_thumb_arm_2 test freeze (like on hardware) | 1 年前 | |
GBA: Implement CPU freeze caused by prefetcher in some scenarios Makes prefetcher_branch_thumb_arm_2 test freeze (like on hardware) | 1 年前 | |
GBA/SMS/WS: Fixed broken lag counter Also make counter reset to 0 when game is reset on all consoles | 1 年前 | |
GBA: Prevent input IRQ from triggering in incorrect conditions IRQ was incorrectly updated based on each new byte of 16/32-bit writes | 2 年前 | |
GBA: Fixed R15 behavior for LDM/STM instructions Fixes the armfuck, gang-ldmstm and funni tests/demos | 1 年前 | |
GBA: Thumb - Implement glitch when pop is used with an empty register list Fixes Pop_no_regs test | 1 年前 | |
GBA: Implement CPU freeze caused by prefetcher in some scenarios Makes prefetcher_branch_thumb_arm_2 test freeze (like on hardware) | 1 年前 | |
GBA: CPU - Implemented undocumented BX behavior Passes "branches" test | 1 年前 | |
GBA: Merged bug fix in new multiply logic | 1 年前 | |
Added GBA support | 2 年前 | |
Added GBA support | 2 年前 | |
GBA: DMA - Added missing 1 cycle delay after DMA IRQ Fixes fifo_6 test | 1 年前 | |
GBA: Fixed issues with DMA channels sometimes not running immediately after the current DMA channel is done running Lower priority channels were not getting executed immediately after the higher priority channels, and DMA was not re-executed immediately if another channel becomes pending during the last idle cycle after DMA. Fixes DMA_pause_timing_end_4 test and improves cirotemark result | 1 年前 | |
GBA: PPU - Added 3 cycle delay when enabling/disabling OBJ layer Fixes Sprite_Disable_Midline and Sprite_Disable_on_VRAM_Access test roms | 1 年前 | |
GBA: PPU - Added 3 cycle delay when enabling/disabling OBJ layer Fixes Sprite_Disable_Midline and Sprite_Disable_on_VRAM_Access test roms | 1 年前 | |
GBA: PPU - Added 3 cycle delay when enabling/disabling OBJ layer Fixes Sprite_Disable_Midline and Sprite_Disable_on_VRAM_Access test roms | 1 年前 | |
GBA: PPU - Added 3 cycle delay when enabling/disabling OBJ layer Fixes Sprite_Disable_Midline and Sprite_Disable_on_VRAM_Access test roms | 1 年前 | |
GBA: Implement CPU freeze caused by prefetcher in some scenarios Makes prefetcher_branch_thumb_arm_2 test freeze (like on hardware) | 1 年前 | |
Debugger: Lua - Support small arrays in getState/setState This is needed to e.g have access to the GBA CPU's registers, etc. Also hid some internal GBA state from getState to improve performance | 1 年前 | |
GBA: Implement timer quirk that can immediately trigger an IRQ when a timer is enabled while its internal timer is FFFF Fixes timer_disable and cancel-irq-ie tests | 1 年前 | |
Linux: Fixed compilation errors/warnings | 2 年前 | |
GBA: Implement CPU freeze caused by prefetcher in some scenarios Makes prefetcher_branch_thumb_arm_2 test freeze (like on hardware) | 1 年前 | |
GBA: Performance fixes Brings performance back to closer to what it was before the latest accuracy fixes | 1 年前 |