| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Debugger: SNES - Fixed deadlock when resetting the game while paused, when the "break on power/reset" option is disabled | 1 年前 | |
GBA: Fixed R15 behavior for LDM/STM instructions Fixes the armfuck, gang-ldmstm and funni tests/demos | 1 年前 | |
Debugger: GB - Fixed tilemap viewer issue in Windows builds Unsure why the resulting code is wrong with MSVC, but this appears to make it work. | 1 年前 | |
NES: MMC5 - Fixed edge cases in vertical split behavior Fixes 5200_update_while_in_frame test behavior (glitch pink scanline for values $91-$9F) | 1 年前 | |
Netplay: Fixed a couple of crashes and the "select controller" menu -A client disconnecting could cause the server to crash -A server stopping, then starting again, could cause the client to crash when reconnecting to the server after getting disconnected by the server stopped -The select controller menu was not getting updated and was always empty | 2 年前 | |
PCE: Fixed TMA op flag behavior TMA should not modify flags | 1 年前 | |
Debugger: SNES - Fixed stack overflow crash when hitting a SPC breakpoint | 1 年前 | |
SNES: SA1 - Added 5/6 cycle delay for math operations Reproduces the broken RPM counter in Race Drivin' SA1 hack (v1.1) | 1 年前 | |
WS: EEPROM - Add delay when processing read/write/erase commands | 1 年前 | |
WS: Minor tweaks to EEPROM delay logic | 1 年前 | |
Fixed missing variable initialization, and a few bugs found via code analysis | 4 年前 | |
SNES: Added new controller type that supports rumble | 1 年前 | |
SNES: Added new controller type that supports rumble | 1 年前 | |
Rename stdafx.h to pch.h | 3 年前 | |
Rewind: Fixed partial desync of input data when rewind stops This could potentially cause desyncs on subsequent rewinds, but most obviously it caused rewinding during movie playback to break movie playback entirely (because some inputs were handled by the rewind, while others were handled by the movie, causing the _deviceIndex value to be out of sync with its expected value) | 1 年前 |