| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Linux: Fixed compilation errors/warnings | 2 年前 | |
Debugger: SNES - Fixed stack overflow crash when hitting a SPC breakpoint | 1 年前 | |
SNES/PCE/SMS: Added missing "allow invalid input" option (and prevent invalid inputs by default) | 1 年前 | |
GG: Fixed freeze at boot in BIOS code (when a bios is provided) | 1 年前 | |
GG: Fixed freeze at boot in BIOS code (when a bios is provided) | 1 年前 | |
PCE/SMS/WS: Fixed behavior/crashes when loading ROMs that aren't a power-of-2 size | 1 年前 | |
Debugger: Catch up APU for all consoles when breaking, to allow register viewer/etc. to display up-to-date values | 1 年前 | |
GBA/SMS/WS: Fixed broken lag counter Also make counter reset to 0 when game is reset on all consoles | 1 年前 | |
Added ColecoVision support Also adds mode 1 (text mode) and mode 3 (multicolor mode) support for the SMS/SG-1000 | 2 年前 | |
SMS: Fixed LD A, R/I not updating flags properly Ristar's intro breaks (loops multiple times and eventually freezes) without this | 2 年前 | |
SMS: Fixed LD A, R/I not updating flags properly Ristar's intro breaks (loops multiple times and eventually freezes) without this | 2 年前 | |
Game Gear: Allow showing entire video output instead of the cropped version the GG screen displays | 2 年前 | |
PCE: Fixed sound mixing issue causing pops in ADPCM and CD audio | 2 年前 | |
Linux: Fixed compilation errors/warnings | 2 年前 | |
SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes + Fixed VRAM read to wait until next available CPU access slot + Fixed NMI triggering on the wrong scanline on SMS + Fixed NMI issues on ColecoVision + Fixed random ram option not working properly on SG-1000 + Added "Mem access" tab to tilemap viewer to see fetch patterns | 1 年前 | |
Added ColecoVision support Also adds mode 1 (text mode) and mode 3 (multicolor mode) support for the SMS/SG-1000 | 2 年前 | |
Game Gear: Allow showing entire video output instead of the cropped version the GG screen displays | 2 年前 | |
Game Gear: Allow showing entire video output instead of the cropped version the GG screen displays | 2 年前 | |
SMS: Fixed crackling in audio in PAL mode | 1 年前 | |
SMS: Fixed crackling in audio in PAL mode | 1 年前 | |
SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes + Fixed VRAM read to wait until next available CPU access slot + Fixed NMI triggering on the wrong scanline on SMS + Fixed NMI issues on ColecoVision + Fixed random ram option not working properly on SG-1000 + Added "Mem access" tab to tilemap viewer to see fetch patterns | 1 年前 | |
SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes + Fixed VRAM read to wait until next available CPU access slot + Fixed NMI triggering on the wrong scanline on SMS + Fixed NMI issues on ColecoVision + Fixed random ram option not working properly on SG-1000 + Added "Mem access" tab to tilemap viewer to see fetch patterns | 1 年前 | |
SMS: Implemented fairly accurate sprite eval+fetch timings, for all modes + Fixed VRAM read to wait until next available CPU access slot + Fixed NMI triggering on the wrong scanline on SMS + Fixed NMI issues on ColecoVision + Fixed random ram option not working properly on SG-1000 + Added "Mem access" tab to tilemap viewer to see fetch patterns | 1 年前 |
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