<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\entity\object;
use pocketmine\entity\animation\FireworkParticlesAnimation;
use pocketmine\entity\Entity;
use pocketmine\entity\EntitySizeInfo;
use pocketmine\entity\Explosive;
use pocketmine\entity\Living;
use pocketmine\entity\Location;
use pocketmine\entity\NeverSavedWithChunkEntity;
use pocketmine\event\entity\EntityDamageByEntityEvent;
use pocketmine\event\entity\EntityDamageEvent;
use pocketmine\item\FireworkRocket as FireworkItem;
use pocketmine\item\FireworkRocketExplosion;
use pocketmine\math\VoxelRayTrace;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\mcpe\protocol\types\CacheableNbt;
use pocketmine\network\mcpe\protocol\types\entity\EntityIds;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataCollection;
use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
use pocketmine\utils\Utils;
use pocketmine\world\sound\FireworkCrackleSound;
use pocketmine\world\sound\FireworkLaunchSound;
use function count;
use function sqrt;
class FireworkRocket extends Entity implements Explosive, NeverSavedWithChunkEntity{
public static function getNetworkTypeId() : string{ return EntityIds::FIREWORKS_ROCKET; }
protected int $maxFlightTimeTicks;
/** @var FireworkRocketExplosion[] */
protected array $explosions = [];
/**
* @param FireworkRocketExplosion[] $explosions
*/
public function __construct(Location $location, int $maxFlightTimeTicks, array $explosions, ?CompoundTag $nbt = null){
if($maxFlightTimeTicks < 0){
throw new \InvalidArgumentException("Life ticks cannot be negative");
}
$this->maxFlightTimeTicks = $maxFlightTimeTicks;
$this->setExplosions($explosions);
parent::__construct($location, $nbt);
}
protected function getInitialSizeInfo() : EntitySizeInfo{ return new EntitySizeInfo(0.25, 0.25); }
protected function getInitialDragMultiplier() : float{ return 0.0; }
protected function getInitialGravity() : float{ return 0.0; }
/**
* Returns the total number of ticks the firework will fly for before it explodes.
*/
public function getMaxFlightTimeTicks() : int{
return $this->maxFlightTimeTicks;
}
/**
* Sets the total number of ticks the firework will fly for before it explodes.
*
* @return $this
*/
public function setMaxFlightTimeTicks(int $maxFlightTimeTicks) : self{
if($maxFlightTimeTicks < 0){
throw new \InvalidArgumentException("Max flight time ticks cannot be negative");
}
$this->maxFlightTimeTicks = $maxFlightTimeTicks;
return $this;
}
/**
* @return FireworkRocketExplosion[]
*/
public function getExplosions() : array{
return $this->explosions;
}
/**
* @param FireworkRocketExplosion[] $explosions
*
* @return $this
*/
public function setExplosions(array $explosions) : self{
Utils::validateArrayValueType($explosions, function(FireworkRocketExplosion $_) : void{});
$this->explosions = $explosions;
return $this;
}
protected function onFirstUpdate(int $currentTick) : void{
parent::onFirstUpdate($currentTick);
$this->broadcastSound(new FireworkLaunchSound());
}
protected function entityBaseTick(int $tickDiff = 1) : bool{
$hasUpdate = parent::entityBaseTick($tickDiff);
if(!$this->isFlaggedForDespawn()){
//Don't keep accelerating long-lived fireworks - this gets very rapidly out of control and makes the server
//die. Vanilla fireworks will only live for about 52 ticks maximum anyway, so this only makes sure plugin
//created fireworks don't murder the server
if($this->ticksLived < 60){
$this->addMotion($this->motion->x * 0.15, 0.04, $this->motion->z * 0.15);
}
if($this->ticksLived >= $this->maxFlightTimeTicks){
$this->flagForDespawn();
$this->explode();
}
}
return $hasUpdate;
}
public function explode() : void{
if(($explosionCount = count($this->explosions)) !== 0){
$this->broadcastAnimation(new FireworkParticlesAnimation($this));
foreach($this->explosions as $explosion){
$this->broadcastSound($explosion->getType()->getExplosionSound());
if($explosion->willTwinkle()){
$this->broadcastSound(new FireworkCrackleSound());
}
}
$force = ($explosionCount * 2) + 5;
$world = $this->getWorld();
foreach($world->getCollidingEntities($this->getBoundingBox()->expandedCopy(5, 5, 5), $this) as $entity){
if(!$entity instanceof Living){
continue;
}
$position = $entity->getPosition();
$distance = $position->distanceSquared($this->location);
if($distance > 25){
continue;
}
//cast two rays - one to the entity's feet and another to halfway up its body (according to Java, anyway)
//this seems like it'd miss some cases but who am I to argue with vanilla logic :>
$height = $entity->getBoundingBox()->getYLength();
for($i = 0; $i < 2; $i++){
$target = $position->add(0, 0.5 * $i * $height, 0);
foreach(VoxelRayTrace::betweenPoints($this->location, $target) as $blockPos){
if($world->getBlock($blockPos)->calculateIntercept($this->location, $target) !== null){
continue 2; //obstruction, try another path
}
}
//no obstruction
$damage = $force * sqrt((5 - $position->distance($this->location)) / 5);
$ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_ENTITY_EXPLOSION, $damage);
$entity->attack($ev);
break;
}
}
}
}
public function canBeCollidedWith() : bool{
return false;
}
protected function syncNetworkData(EntityMetadataCollection $properties) : void{
parent::syncNetworkData($properties);
$explosions = new ListTag();
foreach($this->explosions as $explosion){
$explosions->push($explosion->toCompoundTag());
}
$fireworksData = CompoundTag::create()
->setTag(FireworkItem::TAG_FIREWORK_DATA, CompoundTag::create()
->setTag(FireworkItem::TAG_EXPLOSIONS, $explosions)
);
$properties->setCompoundTag(EntityMetadataProperties::FIREWORK_ITEM, new CacheableNbt($fireworksData));
}
}