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Implemented infinite effects (#6866) The problem is that we need to ensure an updating ticker for periodic effects to continue working correctly, but those are typically implemented using the duration ticker. We don't want to BC break anyone implementing custom effects in PM5, so this is the best we can do for now. In this implementation, durations will underflow back to Limits::INT32_MAX when they would have expired, ensuring a continuous counter. This might cause unexpected behaviour for consumers of the API, but I don't see another viable solution for PM5. Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>6 个月前
EndCrystal: defer explosion until next tick update (#6801) 7 个月前
Duct tape for flagged-for-despawn player entities responding to actions we'll have to fix this properly in the future, but the proper fix requires a significant behavioural change which is way too risky for a patch release. This will do for now. 4 个月前
Add support for basic entity picking via middle-click (#5397) Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time. Adds PlayerEntityPickEvent a la PlayerBlockPickEvent and Entity->getPickedItem(). 1 年前
Implement firework rocket & firework star (#5455) Co-authored-by: Dylan T <dktapps@pmmp.io> Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com>7 个月前
Merge branch 'legacy/pm4' into stable 2 年前
Add support for basic entity picking via middle-click (#5397) Support for more advanced stuff like NBT copying wasn't added in this PR, as the NBT used by PM is currently an inconsistent mess and doesn't play nice with vanilla. In the interests of avoiding this mess propagating, it's been left for another time. Adds PlayerEntityPickEvent a la PlayerBlockPickEvent and Entity->getPickedItem(). 1 年前
Implement new 1.21 paintings (#6393) 1 年前
Implemented Respawn Anchor (#6646) PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.11 个月前