<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\item\GoatHornType;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class GoatHornSound implements Sound{
public function __construct(private GoatHornType $goatHornType){}
public function encode(Vector3 $pos) : array{
return [LevelSoundEventPacket::nonActorSound(match($this->goatHornType){
GoatHornType::PONDER => LevelSoundEvent::HORN_CALL0,
GoatHornType::SING => LevelSoundEvent::HORN_CALL1,
GoatHornType::SEEK => LevelSoundEvent::HORN_CALL2,
GoatHornType::FEEL => LevelSoundEvent::HORN_CALL3,
GoatHornType::ADMIRE => LevelSoundEvent::HORN_CALL4,
GoatHornType::CALL => LevelSoundEvent::HORN_CALL5,
GoatHornType::YEARN => LevelSoundEvent::HORN_CALL6,
GoatHornType::DREAM => LevelSoundEvent::HORN_CALL7
}, $pos, false)];
}
}