文件最后提交记录最后更新时间
Update BedrockProtocol 6 个月前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implemented sound when equipping armor (#6303) 2 年前
Implement copper armor and copper nugget (#6860) 6 个月前
Implemented sound when equipping armor (#6303) 2 年前
Implemented sound when equipping armor (#6303) 2 年前
Implemented sound when equipping armor (#6303) 2 年前
Implemented sound when equipping armor (#6303) 2 年前
Implemented sound when equipping armor (#6303) 2 年前
Implemented sound when equipping armor (#6303) 2 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
BlockTranslator: use less ambiguous function names 2 年前
BlockTranslator: use less ambiguous function names 2 年前
BlockTranslator: use less ambiguous function names 2 年前
Implemented sound when drinking a potion (#6444) 1 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Play burp sound when consuming a FoodSource (#5158) 3 年前
Implement campfire & soul campfire (#4696) 1 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Implement cauldrons (#5163) the following things are currently not implemented: - particle/sound effects when an entity extinguishes itself - particle/sound effects when mixing different stuff in a cauldron - powder snow cauldron both of these things are contingent on #5169, but for the time being, the PR is functionally complete and I want to move on to something else without being stalled by the particle+sound problem (which I haven't yet decided how to solve).3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Added chorus plant and flower 3 年前
Added chorus plant and flower 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implement copper waxing, unwaxing and scraping, minus particles there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API. 3 年前
Implement copper waxing, unwaxing and scraping, minus particles there is a LevelEvent for the particles, but it's both particle and sound, which doesn't integrate well with the existing API. 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implemented Big & Small dripleaf (#5835) 2 年前
Implemented Big & Small dripleaf (#5835) 2 年前
Dye now can be used to change Sign text color (#4690) 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
5.27.0, Bedrock 1.21.70 support (#6665) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
5.27.0, Bedrock 1.21.70 support (#6665) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
5.27.0, Bedrock 1.21.70 support (#6665) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
5.27.0, Bedrock 1.21.70 support (#6665) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
5.27.0, Bedrock 1.21.70 support (#6665) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implement firework rocket & firework star (#5455) Co-authored-by: Dylan T <dktapps@pmmp.io> Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com>7 个月前
Implement firework rocket & firework star (#5455) Co-authored-by: Dylan T <dktapps@pmmp.io> Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com>7 个月前
Implement firework rocket & firework star (#5455) Co-authored-by: Dylan T <dktapps@pmmp.io> Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com>7 个月前
Implement firework rocket & firework star (#5455) Co-authored-by: Dylan T <dktapps@pmmp.io> Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com>7 个月前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Update BedrockProtocol 6 个月前
Implement Goat horns (#5232) Co-authored-by: ipad54 <63200545+ipad54@users.noreply.github.com> Co-authored-by: Dylan T. <dktapps@pmmp.io>1 年前
Implement Ice Bomb (#5452) Co-authored-by: Dylan K. Taylor <dktapps@pmmp.io>1 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Dye now can be used to change Sign text color (#4690) 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Fix missing sounds when interacting with item frames (#5383) closes #5168 3 年前
Fix missing sounds when interacting with item frames (#5383) closes #5168 3 年前
Fix missing sounds when interacting with item frames (#5383) closes #5168 3 年前
BlockTranslator: use less ambiguous function names 2 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Start migrating EnumTrait enums to PHP 8.1 native enums 2 年前
Move mob head and note instrument save IDs into pocketmine\data\bedrock to be consistent, these shouldn't be exposed in the API like this... I'm not very happy with the whole 'type ID map' paradigm (particularly its lack of static analysis guarantees), but the most important thing right now is to get this stuff out of the API so that plugin devs don't try and abuse it. We're not going to change the whole system days before PM5 release. 2 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implement pressure plate activation logic and events (#5991) closes #5936 This implements all of the basic activation logic for pressure plates. It also introduces a PressurePlateUpdateEvent, which is called in pulses when entities are standing on top of the plate and when it deactivates. Deactivation can be detected by checking if the list of activating entities is empty. --------- Co-authored-by: Javier León <58715544+JavierLeon9966@users.noreply.github.com>2 年前
Implement pressure plate activation logic and events (#5991) closes #5936 This implements all of the basic activation logic for pressure plates. It also introduces a PressurePlateUpdateEvent, which is called in pulses when entities are standing on top of the plate and when it deactivates. Deactivation can be detected by checking if the list of activating entities is empty. --------- Co-authored-by: Javier León <58715544+JavierLeon9966@users.noreply.github.com>2 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Use PHP-CS-Fixer to enforce file header presence 3 年前
Implemented Respawn Anchor (#6646) PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.11 个月前
Implemented Respawn Anchor (#6646) PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.11 个月前
Implemented Respawn Anchor (#6646) PlayerRespawnAnchorUseEvent is also added with options SET_SPAWN and EXPLODE, which allows plugins to customise the outcome of using the anchor in PM, which currently doesn't support dimensions. The event is also cancellable.11 个月前
Fix the copper block scrape sound (#5147) Co-authored-by: Dylan T <dktapps@pmmp.io>3 年前