<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\world\sound;
use pocketmine\data\bedrock\NoteInstrumentIdMap;
use pocketmine\math\Vector3;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
class NoteSound implements Sound{
public function __construct(
private NoteInstrument $instrument,
private int $note
){
if($this->note < 0 || $this->note > 255){
throw new \InvalidArgumentException("Note $note is outside accepted range");
}
}
public function encode(Vector3 $pos) : array{
$instrumentId = NoteInstrumentIdMap::getInstance()->toId($this->instrument);
return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::NOTE, $pos, false, ($instrumentId << 8) | $this->note)];
}
}