* Copyright (c) 2025 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "ge_log.h"
#include "gex_flow_light_sweep_shader.h"
#include "ge_visual_effect_impl.h"
#include "ge_external_dynamic_loader.h"
namespace OHOS {
namespace Rosen {
std::shared_ptr<GEXFlowLightSweepShader> GEXFlowLightSweepShader::CreateDynamicImpl(
std::vector<std::pair<Drawing::Color, float>>& param)
{
auto type = static_cast<uint32_t>(Drawing::GEVisualEffectImpl::FilterType::FLOW_LIGHT_SWEEP);
auto impl = GEExternalDynamicLoader::GetInstance().CreateGEXObjectByType(
type, sizeof(std::vector<std::pair<Drawing::Color, float>>), static_cast<void*>(¶m));
if (!impl) {
GE_LOGE("GEXFlowLightSweepShader::CreateDynamicImpl create object failed.");
return nullptr;
}
std::shared_ptr<GEXFlowLightSweepShader> dmShader(static_cast<GEXFlowLightSweepShader*>(impl),
[](GEXFlowLightSweepShader* p) { GEExternalDynamicLoader::GetInstance().DestroyGEXObject(p); });
return dmShader;
}
const std::string GEXFlowLightSweepShader::GetDescription() const
{
return "GEXFlowLightSweepShader";
}
}
}