| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| refactor: sync GECreateRuntimeEffectForShader replacements to latest code Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| !663 merge 0629_overlayNGShader into master refactor overlayNGShader Created-by: yy__648 Commit-by: yy__648 Merged-by: openharmony_ci Description: ### 一、内容说明(相关的Issue) #422 ### 二、建议测试周期和提测地址 建议测试完成时间:xxxx.xx.xx 投产上线时间:xxxx.xx.xx 提测地址:CI环境/压测环境 测试账号: ### 三、变更内容 * 3.1 关联PR列表 * 3.2 数据库和部署说明 1. 常规更新 2. 重启unicorn 3. 重启sidekiq 4. 迁移任务:"无" 5. rake脚本:bundle exec xxx RAILS_ENV = production;没有写 "无" * 3.4 其他技术优化内容(做了什么,变更了什么) - 修复了shader 代码 * 3.5 废弃通知(什么字段、方法弃用?) * 3.6 后向不兼容变更(是否有无法向后兼容的变更?) ### 四、研发自测点(自测哪些?冒烟用例全部自测?) 自测测试结论: ### 五、测试关注点(需要提醒QA重点关注的、可能会忽略的地方) 检查点: | 需求名称 | 是否影响xx公共模块 | 是否需要xx功能 | 需求升级是否依赖其他子产品 | |------|------------|----------|---------------| | xxx | 否 | 需要 | 不需要 | | | | | | 接口测试: 性能测试: 并发测试: 其他: See merge request: openharmony/graphic_graphics_effect!663 | 29 天前 |
| Add enableSDFCache tag for SpatialGlassEffect Co-Authored-By:Agent Signed-off-by: panjiao<panjiao5@huawei.com> | 12 天前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| refactor(spatial_point_light): extract fade edge constants into C++ Move the smoothstep fade thresholds (0.01/0.04) out of the GLSL shader string literals into named C++ constexpr (FADE_EDGE_LOW/FADE_EDGE_HIGH) bound as uniforms (fadeEdgeLow/fadeEdgeHigh), removing magic numbers from the shader source. Follows the existing uniform-binding pattern (attenuation, lightIntensity). Signed-off-by: lingzhengyang <lingzhengyang@h-partners.com> Co-Authored-By: Agent | 4 天前 |
| feat: replace create for shader with hooked call Signed-off-by: khaosology <chenhaijian4@huawei.com> | 1 个月前 |
| fix: remove ext/ prefix from gex shader header includes GEX shader headers are in include/effect/shader/ directory, not include/ext/. Removed the "ext/" prefix from gex_*_shader.h includes. Co-Authored-By: Claude (glm-4.7) <noreply@anthropic.com> Signed-off-by: lding-gitee <liangding2@huawei.com> | 5 个月前 |
| fix: remove ext/ prefix from gex shader header includes GEX shader headers are in include/effect/shader/ directory, not include/ext/. Removed the "ext/" prefix from gex_*_shader.h includes. Co-Authored-By: Claude (glm-4.7) <noreply@anthropic.com> Signed-off-by: lding-gitee <liangding2@huawei.com> | 5 个月前 |
| 安全增强工具告警整改 Signed-off-by: Starloser <18795137338@163.com> | 9 天前 |