已合并
fix: reduce invalid triangle area log level #669
fix: reduce invalid triangle area log level #669
已合并
tong_zhang16创建于 7月6日
共 1 个文件变更+1-1
@@ -273,7 +273,7 @@ std::shared_ptr<ShaderEffect> GESDFTriangleShaderShape::GenerateShaderEffect(
273 (params_.vertex2.x_ - params_.vertex0.x_) * (params_.vertex1.y_ - params_.vertex0.y_);273 (params_.vertex2.x_ - params_.vertex0.x_) * (params_.vertex1.y_ - params_.vertex0.y_);
274 triangleArea = triangleArea > 0 ? triangleArea : -triangleArea;274 triangleArea = triangleArea > 0 ? triangleArea : -triangleArea;
275 if (triangleArea < 0.0001f) {275 if (triangleArea < 0.0001f) {
276- LOGE("GESDFTriangleShaderShape::GenerateShaderEffect invalid triangle area");276+ LOGD("GESDFTriangleShaderShape::GenerateShaderEffect invalid triangle area");
277 return nullptr;277 return nullptr;
278 }278 }
279 builder->SetUniform("vertex0", params_.vertex0.x_, params_.vertex0.y_);279 builder->SetUniform("vertex0", params_.vertex0.x_, params_.vertex0.y_);