已合并
fix: reduce invalid triangle area log level #669
tong_zhang16创建于 7月6日
fix: reduce invalid triangle area log level #669
已合并
共 1 个文件变更+1-1
| @@ -273,7 +273,7 @@ std::shared_ptr<ShaderEffect> GESDFTriangleShaderShape::GenerateShaderEffect( | |||
| 273 | (params_.vertex2.x_ - params_.vertex0.x_) * (params_.vertex1.y_ - params_.vertex0.y_); | 273 | (params_.vertex2.x_ - params_.vertex0.x_) * (params_.vertex1.y_ - params_.vertex0.y_); |
| 274 | triangleArea = triangleArea > 0 ? triangleArea : -triangleArea; | 274 | triangleArea = triangleArea > 0 ? triangleArea : -triangleArea; |
| 275 | if (triangleArea < 0.0001f) { | 275 | if (triangleArea < 0.0001f) { |
| 276 | - LOGE("GESDFTriangleShaderShape::GenerateShaderEffect invalid triangle area"); | 276 | + LOGD("GESDFTriangleShaderShape::GenerateShaderEffect invalid triangle area"); |
| 277 | return nullptr; | 277 | return nullptr; |
| 278 | } | 278 | } |
| 279 | builder->SetUniform("vertex0", params_.vertex0.x_, params_.vertex0.y_); | 279 | builder->SetUniform("vertex0", params_.vertex0.x_, params_.vertex0.y_); |