* Copyright (c) 2026 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FOUNDATION_RESOURCESCHEDULE_BACKGROUND_TASK_MGR_SERVICES_COMMON_INCLUDE_GAME_PRE_LAUNCH_MGR_H
#define FOUNDATION_RESOURCESCHEDULE_BACKGROUND_TASK_MGR_SERVICES_COMMON_INCLUDE_GAME_PRE_LAUNCH_MGR_H
#ifdef GAME_PRE_LAUNCH_ENABLE
#include <unordered_set>
#include <memory>
#include <mutex>
#include "singleton.h"
namespace OHOS {
namespace BackgroundTaskMgr {
class GamePreLaunchMgr : public DelayedSingleton<GamePreLaunchMgr> {
public:
GamePreLaunchMgr();
~GamePreLaunchMgr();
* @brief Add application uid to game pre-launch app uid set.
* @param uid Application uid.
*/
void AddGamePreLaunchApp(const int32_t uid);
* @brief Remove application uid from game pre-launch app uid set.
* @param uid Application uid.
*/
void RemoveGamePreLaunchApp(const int32_t uid);
* @brief Check if application is in pre-launch state.
* @param uid Application uid.
* @return True if application is in pre-launch state, false otherwise.
*/
bool IsGamePreLaunchApp(const int32_t uid) const;
private:
mutable std::mutex gamePreLaunchMutex_;
std::unordered_set<int32_t> gamePreLaunchAppUids_{};
};
}
}
#endif
#endif