GGitHubHatteras Alfa 1.1.0 (#511)
| 文件 | 最后提交记录 | 最后更新时间 |
|---|---|---|
Snowglow Village Redone (#462) * Consolidate shared romhack utils, port snowglow village * Add some missing things for Gruntch and Santa's Village * Clang format | 1 个月前 | |
Hatteras Alfa 1.1.0 (#511) * Hatteras Alfa 1.1.0 * Fix silent collisions between SnowGlow and music documentation PRs. | 1 个月前 | |
Anchor game sync (#199) * Sync progress flags. * Sync jiggies, tokens, and honeycombs. * Fix item collection triggers (were triggering before actually collecting just from proximity). Add saved item (note totals, tokens, jiggies, honeycombs) collection/use updates. Add note and jinjo collection to realtime sync.] Add jiggy spawn syncing. Make note collection packets update totals outside levels. * Add level and map flag syncing, and re-enable volatile flags for witch switch reasons. * Apply jiggy pedestal authority. * Potentially fix retention off. * Fix include casing. * Move retention files to common folder, add Retention files for common inclusion. Add listener to jinjo retention for VB_OVERRIDE_BUNDLE_SPAWN to prevent jinjo bundle from crashing when already collected. * Exclude Sandcastle and Christmas Tree cutscenes from syncing to avoid infinite scene reload cutscene glitches. * Properly live-sync ability unlocks. * Make honeycomb packets trigger HUD animations. * Make note door clear sync play animation, sound, and sparkles. * Live sync destructibles, fix cobwebs state on state restore. * Sync already-spawned jiggies when player entering a map another player is in. * Live, persistent acorn and worm sync in CCW. * Sync RBB transients. * Live-sync Blubber's Gold, the FP presents, and Conga's orange like acorns/worms. * Clear jinjo retention if jiggy orphaned, and force 31 (all collected) for retention value if jinjo jiggy collected. * Sync CC. * Sync BGS. * PUZZLE_STEP on Clanker's teeth. * Sync GV and honeycomb switches. * FP transient syncs. * Sync MMM. * CCW sync. * Fix dynamic spawned jiggy sync. Add hut sync. * Sync orange pads, juju totem, fix chimpy jiggy spawn. * Fix multiple bundle jiggy spawns. * Initial rando hookup. * Sync Bottles Bonuses. Add checkboxes for bottles bonuses when unlocked or connected to Anchor. * Fix jiggy dual spawn, remote hut ordering. Rando improvement. * Fix spawn-in croctus look-at binding player movement. * Fix timed jiggy switch timer sync. * Purge pending jiggy spawns on close/restart. * Fix actor misplacement issue. * Fix more transient syncs and puzzle steps. * Fix honeycomb switch spawns, ancient one next-step spawns, and level-open cutscene camera resets. * Sync final Grunty fight. Fix jiggy HUD to display level counts when same-level jiggy is collected. * Fix file on disk deletion. More fix for actor misplacement. * Re-implement collision and shadows. * Implement the room window and teleport to player functionality. * Make teleport go directly to other player. * Change forced disconnect on romhack status mismatch to warning. Make "Reset All Team States" reset the romhack status of the room. * Add notifications for jiggies and level opens in vanilla and rando checks. * Live sync/update blubber's gold and bear cub presents steps, and temporarily persist gold steps. * Add carried item and throw sync. * More actor misplacement fixing. * Defer actor despawn during game frame update. * Clear vanilla retention on file delete. * Add remote collect simulation to test actor misplacement fixes. * Clear temporary persistence when no players are in a level. * Fix sub-area destructible persistence. * Prevent camera actions during level door openings. * Fix Blubber's gold and the bear cub's presents not showing in-world after being thrown. * Fix collectibles showing in world after being thrown. Fix count desync of worms/acorns. * Fix flower watering stages. * Semi-persist ignored controllers (only by list index for now). * Fix grunty fight: non-authority eggs not damaging, jinjos not despawning, remote freeze during first jinjo statue cutscene. * Make fireballs (spell 0) target local players. * Fix timed switch jiggy despawns. * Swap to HM Torch main, latest commit. * Re-enable global room. * Add team-state check syncing and despawn. Add isRando and seed to room state (cleared on Clear All Team States) and warning on seed mismatch. * Make levitate cheat a fixed upward value, cancel fall damage/animation if used during damage fall. * Fix same-map warp-to-player getting stuck on level geometry. * Some comment cleanup. * Sync Slushes and snowman buttons in FP, and prevent multiple players from playing the twinkly minigame at the same time. * Prevent remote-triggered door-open camera locks. * More comment cleanup. * Disable vanilla retention checkboxes when Anchor connected. * Bump LUS. Force wait for team state when loading save. Force reload when joining/requesting team state after loading file. Increase levitate speed to 500. More comment cleanup. * Remove extra first-load team state request. * Fix live sync of entered levels for Level Totals. * Fix Tanktup cutscene unfreeze. * Add new water level packet and fix water level snapping for offline and remote clients. * Engine room fan switch temp persistence. * Fix engine fan persistence and Grunty door live sync. * Fix final fight syncing. * More comments. * Final comment sweep. * Comment streamlining. * Restore moved enum with #if 0. | 2 个月前 | |
Consolidation and restructure for src/port files (#140) * Restructure src/port files to use consistent PascalCase, consolidate version and romhack detections * Simplification: use CRC written into version file by Torch for version detection | 3 个月前 | |
Snowglow Village Redone (#462) * Consolidate shared romhack utils, port snowglow village * Add some missing things for Gruntch and Santa's Village * Clang format | 1 个月前 | |
Snowglow Village Redone (#462) * Consolidate shared romhack utils, port snowglow village * Add some missing things for Gruntch and Santa's Village * Clang format | 1 个月前 | |
Snowglow Village Redone (#462) * Consolidate shared romhack utils, port snowglow village * Add some missing things for Gruntch and Santa's Village * Clang format | 1 个月前 | |
Batch of romhack bugfixes (#380) * CTC: fix the rock raising itself on map reload * Debugging: add a flag tracer to dev tools * Fix bottles tutorials gated on map instead of level * Anchor: gate sync on singleplayer and romhacks for some cases * Anchor: consolidate remoteOpens into helper remoteCue and add missing * Patch romhack: used ability flags and anchor empty honeycomb sync rework * Fix applying bkcf to wrong warp function and clean up Dreamie no-op * BBB and Gruntch flip UsedAbilities bits * Finish reimplementing Gruntch features * Mark Gruntch as fully supported * Add launch arg handling for romhacks | 1 个月前 |