//===- SymbolTable.h - MLIR Symbol Table Class ------------------*- C++ -*-===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//

#ifndef MLIR_IR_SYMBOLTABLE_H
#define MLIR_IR_SYMBOLTABLE_H

#include "mlir/IR/Attributes.h"
#include "mlir/IR/OpDefinition.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/StringMap.h"
#include "llvm/Support/RWMutex.h"

namespace mlir {

/// This class allows for representing and managing the symbol table used by
/// operations with the 'SymbolTable' trait. Inserting into and erasing from
/// this SymbolTable will also insert and erase from the Operation given to it
/// at construction.
class SymbolTable {
public:
  /// Build a symbol table with the symbols within the given operation.
  SymbolTable(Operation *symbolTableOp);

  /// Look up a symbol with the specified name, returning null if no such
  /// name exists. Names never include the @ on them.
  Operation *lookup(StringRef name) const;
  template <typename T>
  T lookup(StringRef name) const {
    return dyn_cast_or_null<T>(lookup(name));
  }

  /// Look up a symbol with the specified name, returning null if no such
  /// name exists. Names never include the @ on them.
  Operation *lookup(StringAttr name) const;
  template <typename T>
  T lookup(StringAttr name) const {
    return dyn_cast_or_null<T>(lookup(name));
  }

  /// Remove the given symbol from the table, without deleting it.
  void remove(Operation *op);

  /// Erase the given symbol from the table and delete the operation.
  void erase(Operation *symbol);

  /// Insert a new symbol into the table, and rename it as necessary to avoid
  /// collisions. Also insert at the specified location in the body of the
  /// associated operation if it is not already there. It is asserted that the
  /// symbol is not inside another operation. Return the name of the symbol
  /// after insertion as attribute.
  StringAttr insert(Operation *symbol, Block::iterator insertPt = {});

  /// Return the name of the attribute used for symbol names.
  static StringRef getSymbolAttrName() { return "sym_name"; }

  /// Returns the associated operation.
  Operation *getOp() const { return symbolTableOp; }

  /// Return the name of the attribute used for symbol visibility.
  static StringRef getVisibilityAttrName() { return "sym_visibility"; }

  //===--------------------------------------------------------------------===//
  // Symbol Utilities
  //===--------------------------------------------------------------------===//

  /// An enumeration detailing the different visibility types that a symbol may
  /// have.
  enum class Visibility {
    /// The symbol is public and may be referenced anywhere internal or external
    /// to the visible references in the IR.
    Public,

    /// The symbol is private and may only be referenced by SymbolRefAttrs local
    /// to the operations within the current symbol table.
    Private,

    /// The symbol is visible to the current IR, which may include operations in
    /// symbol tables above the one that owns the current symbol. `Nested`
    /// visibility allows for referencing a symbol outside of its current symbol
    /// table, while retaining the ability to observe all uses.
    Nested,
  };

  /// Returns the name of the given symbol operation, aborting if no symbol is
  /// present.
  static StringAttr getSymbolName(Operation *symbol);

  /// Sets the name of the given symbol operation.
  static void setSymbolName(Operation *symbol, StringAttr name);
  static void setSymbolName(Operation *symbol, StringRef name) {
    setSymbolName(symbol, StringAttr::get(symbol->getContext(), name));
  }

  /// Returns the visibility of the given symbol operation.
  static Visibility getSymbolVisibility(Operation *symbol);
  /// Sets the visibility of the given symbol operation.
  static void setSymbolVisibility(Operation *symbol, Visibility vis);

  /// Returns the nearest symbol table from a given operation `from`. Returns
  /// nullptr if no valid parent symbol table could be found.
  static Operation *getNearestSymbolTable(Operation *from);

  /// Walks all symbol table operations nested within, and including, `op`. For
  /// each symbol table operation, the provided callback is invoked with the op
  /// and a boolean signifying if the symbols within that symbol table can be
  /// treated as if all uses within the IR are visible to the caller.
  /// `allSymUsesVisible` identifies whether all of the symbol uses of symbols
  /// within `op` are visible.
  static void walkSymbolTables(Operation *op, bool allSymUsesVisible,
                               function_ref<void(Operation *, bool)> callback);

  /// Returns the operation registered with the given symbol name with the
  /// regions of 'symbolTableOp'. 'symbolTableOp' is required to be an operation
  /// with the 'OpTrait::SymbolTable' trait.
  static Operation *lookupSymbolIn(Operation *op, StringAttr symbol);
  static Operation *lookupSymbolIn(Operation *op, StringRef symbol) {
    return lookupSymbolIn(op, StringAttr::get(op->getContext(), symbol));
  }
  static Operation *lookupSymbolIn(Operation *op, SymbolRefAttr symbol);
  /// A variant of 'lookupSymbolIn' that returns all of the symbols referenced
  /// by a given SymbolRefAttr. Returns failure if any of the nested references
  /// could not be resolved.
  static LogicalResult lookupSymbolIn(Operation *op, SymbolRefAttr symbol,
                                      SmallVectorImpl<Operation *> &symbols);

  /// Returns the operation registered with the given symbol name within the
  /// closest parent operation of, or including, 'from' with the
  /// 'OpTrait::SymbolTable' trait. Returns nullptr if no valid symbol was
  /// found.
  static Operation *lookupNearestSymbolFrom(Operation *from, StringAttr symbol);
  static Operation *lookupNearestSymbolFrom(Operation *from,
                                            SymbolRefAttr symbol);
  template <typename T>
  static T lookupNearestSymbolFrom(Operation *from, StringAttr symbol) {
    return dyn_cast_or_null<T>(lookupNearestSymbolFrom(from, symbol));
  }
  template <typename T>
  static T lookupNearestSymbolFrom(Operation *from, SymbolRefAttr symbol) {
    return dyn_cast_or_null<T>(lookupNearestSymbolFrom(from, symbol));
  }

  /// This class represents a specific symbol use.
  class SymbolUse {
  public:
    SymbolUse(Operation *op, SymbolRefAttr symbolRef)
        : owner(op), symbolRef(symbolRef) {}

    /// Return the operation user of this symbol reference.
    Operation *getUser() const { return owner; }

    /// Return the symbol reference that this use represents.
    SymbolRefAttr getSymbolRef() const { return symbolRef; }

  private:
    /// The operation that this access is held by.
    Operation *owner;

    /// The symbol reference that this use represents.
    SymbolRefAttr symbolRef;
  };

  /// This class implements a range of SymbolRef uses.
  class UseRange {
  public:
    UseRange(std::vector<SymbolUse> &&uses) : uses(std::move(uses)) {}

    using iterator = std::vector<SymbolUse>::const_iterator;
    iterator begin() const { return uses.begin(); }
    iterator end() const { return uses.end(); }
    bool empty() const { return uses.empty(); }

  private:
    std::vector<SymbolUse> uses;
  };

  /// Get an iterator range for all of the uses, for any symbol, that are nested
  /// within the given operation 'from'. This does not traverse into any nested
  /// symbol tables. This function returns std::nullopt if there are any unknown
  /// operations that may potentially be symbol tables.
  static std::optional<UseRange> getSymbolUses(Operation *from);
  static std::optional<UseRange> getSymbolUses(Region *from);

  /// Get all of the uses of the given symbol that are nested within the given
  /// operation 'from'. This does not traverse into any nested symbol tables.
  /// This function returns std::nullopt if there are any unknown operations
  /// that may potentially be symbol tables.
  static std::optional<UseRange> getSymbolUses(StringAttr symbol,
                                               Operation *from);
  static std::optional<UseRange> getSymbolUses(Operation *symbol,
                                               Operation *from);
  static std::optional<UseRange> getSymbolUses(StringAttr symbol, Region *from);
  static std::optional<UseRange> getSymbolUses(Operation *symbol, Region *from);

  /// Return if the given symbol is known to have no uses that are nested
  /// within the given operation 'from'. This does not traverse into any nested
  /// symbol tables. This function will also return false if there are any
  /// unknown operations that may potentially be symbol tables. This doesn't
  /// necessarily mean that there are no uses, we just can't conservatively
  /// prove it.
  static bool symbolKnownUseEmpty(StringAttr symbol, Operation *from);
  static bool symbolKnownUseEmpty(Operation *symbol, Operation *from);
  static bool symbolKnownUseEmpty(StringAttr symbol, Region *from);
  static bool symbolKnownUseEmpty(Operation *symbol, Region *from);

  /// Attempt to replace all uses of the given symbol 'oldSymbol' with the
  /// provided symbol 'newSymbol' that are nested within the given operation
  /// 'from'. This does not traverse into any nested symbol tables. If there are
  /// any unknown operations that may potentially be symbol tables, no uses are
  /// replaced and failure is returned.
  static LogicalResult replaceAllSymbolUses(StringAttr oldSymbol,
                                            StringAttr newSymbol,
                                            Operation *from);
  static LogicalResult replaceAllSymbolUses(Operation *oldSymbol,
                                            StringAttr newSymbolName,
                                            Operation *from);
  static LogicalResult replaceAllSymbolUses(StringAttr oldSymbol,
                                            StringAttr newSymbol, Region *from);
  static LogicalResult replaceAllSymbolUses(Operation *oldSymbol,
                                            StringAttr newSymbolName,
                                            Region *from);

private:
  Operation *symbolTableOp;

  /// This is a mapping from a name to the symbol with that name.  They key is
  /// always known to be a StringAttr.
  DenseMap<Attribute, Operation *> symbolTable;

  /// This is used when name conflicts are detected.
  unsigned uniquingCounter = 0;
};

raw_ostream &operator<<(raw_ostream &os, SymbolTable::Visibility visibility);

//===----------------------------------------------------------------------===//
// SymbolTableCollection
//===----------------------------------------------------------------------===//

/// This class represents a collection of `SymbolTable`s. This simplifies
/// certain algorithms that run recursively on nested symbol tables. Symbol
/// tables are constructed lazily to reduce the upfront cost of constructing
/// unnecessary tables.
class SymbolTableCollection {
public:
  /// Look up a symbol with the specified name within the specified symbol table
  /// operation, returning null if no such name exists.
  Operation *lookupSymbolIn(Operation *symbolTableOp, StringAttr symbol);
  Operation *lookupSymbolIn(Operation *symbolTableOp, SymbolRefAttr name);
  template <typename T, typename NameT>
  T lookupSymbolIn(Operation *symbolTableOp, NameT &&name) {
    return dyn_cast_or_null<T>(
        lookupSymbolIn(symbolTableOp, std::forward<NameT>(name)));
  }
  /// A variant of 'lookupSymbolIn' that returns all of the symbols referenced
  /// by a given SymbolRefAttr when resolved within the provided symbol table
  /// operation. Returns failure if any of the nested references could not be
  /// resolved.
  LogicalResult lookupSymbolIn(Operation *symbolTableOp, SymbolRefAttr name,
                               SmallVectorImpl<Operation *> &symbols);

  /// Returns the operation registered with the given symbol name within the
  /// closest parent operation of, or including, 'from' with the
  /// 'OpTrait::SymbolTable' trait. Returns nullptr if no valid symbol was
  /// found.
  Operation *lookupNearestSymbolFrom(Operation *from, StringAttr symbol);
  Operation *lookupNearestSymbolFrom(Operation *from, SymbolRefAttr symbol);
  template <typename T>
  T lookupNearestSymbolFrom(Operation *from, StringAttr symbol) {
    return dyn_cast_or_null<T>(lookupNearestSymbolFrom(from, symbol));
  }
  template <typename T>
  T lookupNearestSymbolFrom(Operation *from, SymbolRefAttr symbol) {
    return dyn_cast_or_null<T>(lookupNearestSymbolFrom(from, symbol));
  }

  /// Lookup, or create, a symbol table for an operation.
  SymbolTable &getSymbolTable(Operation *op);

private:
  friend class LockedSymbolTableCollection;

  /// The constructed symbol tables nested within this table.
  DenseMap<Operation *, std::unique_ptr<SymbolTable>> symbolTables;
};

//===----------------------------------------------------------------------===//
// LockedSymbolTableCollection
//===----------------------------------------------------------------------===//

/// This class implements a lock-based shared wrapper around a symbol table
/// collection that allows shared access to the collection of symbol tables.
/// This class does not protect shared access to individual symbol tables.
/// `SymbolTableCollection` lazily instantiates `SymbolTable` instances for
/// symbol table operations, making read operations not thread-safe. This class
/// provides a thread-safe `lookupSymbolIn` implementation by synchronizing the
/// lazy `SymbolTable` lookup.
class LockedSymbolTableCollection : public SymbolTableCollection {
public:
  explicit LockedSymbolTableCollection(SymbolTableCollection &collection)
      : collection(collection) {}

  /// Look up a symbol with the specified name within the specified symbol table
  /// operation, returning null if no such name exists.
  Operation *lookupSymbolIn(Operation *symbolTableOp, StringAttr symbol);
  /// Look up a symbol with the specified name within the specified symbol table
  /// operation, returning null if no such name exists.
  Operation *lookupSymbolIn(Operation *symbolTableOp, FlatSymbolRefAttr symbol);
  /// Look up a potentially nested symbol within the specified symbol table
  /// operation, returning null if no such symbol exists.
  Operation *lookupSymbolIn(Operation *symbolTableOp, SymbolRefAttr name);

  /// Lookup a symbol of a particular kind within the specified symbol table,
  /// returning null if the symbol was not found.
  template <typename T, typename NameT>
  T lookupSymbolIn(Operation *symbolTableOp, NameT &&name) {
    return dyn_cast_or_null<T>(
        lookupSymbolIn(symbolTableOp, std::forward<NameT>(name)));
  }

  /// A variant of 'lookupSymbolIn' that returns all of the symbols referenced
  /// by a given SymbolRefAttr when resolved within the provided symbol table
  /// operation. Returns failure if any of the nested references could not be
  /// resolved.
  LogicalResult lookupSymbolIn(Operation *symbolTableOp, SymbolRefAttr name,
                               SmallVectorImpl<Operation *> &symbols);

private:
  /// Get the symbol table for the symbol table operation, constructing if it
  /// does not exist. This function provides thread safety over `collection`
  /// by locking when performing the lookup and when inserting
  /// lazily-constructed symbol tables.
  SymbolTable &getSymbolTable(Operation *symbolTableOp);

  /// The symbol tables to manage.
  SymbolTableCollection &collection;
  /// The mutex protecting access to the symbol table collection.
  llvm::sys::SmartRWMutex<true> mutex;
};

//===----------------------------------------------------------------------===//
// SymbolUserMap
//===----------------------------------------------------------------------===//

/// This class represents a map of symbols to users, and provides efficient
/// implementations of symbol queries related to users; such as collecting the
/// users of a symbol, replacing all uses, etc.
class SymbolUserMap {
public:
  /// Build a user map for all of the symbols defined in regions nested under
  /// 'symbolTableOp'. A reference to the provided symbol table collection is
  /// kept by the user map to ensure efficient lookups, thus the lifetime should
  /// extend beyond that of this map.
  SymbolUserMap(SymbolTableCollection &symbolTable, Operation *symbolTableOp);

  /// Return the users of the provided symbol operation.
  ArrayRef<Operation *> getUsers(Operation *symbol) const {
    auto it = symbolToUsers.find(symbol);
    return it != symbolToUsers.end() ? it->second.getArrayRef() : std::nullopt;
  }

  /// Return true if the given symbol has no uses.
  bool useEmpty(Operation *symbol) const {
    return !symbolToUsers.count(symbol);
  }

  /// Replace all of the uses of the given symbol with `newSymbolName`.
  void replaceAllUsesWith(Operation *symbol, StringAttr newSymbolName);

private:
  /// A reference to the symbol table used to construct this map.
  SymbolTableCollection &symbolTable;

  /// A map of symbol operations to symbol users.
  DenseMap<Operation *, SetVector<Operation *>> symbolToUsers;
};

//===----------------------------------------------------------------------===//
// SymbolTable Trait Types
//===----------------------------------------------------------------------===//

namespace detail {
LogicalResult verifySymbolTable(Operation *op);
LogicalResult verifySymbol(Operation *op);
} // namespace detail

namespace OpTrait {
/// A trait used to provide symbol table functionalities to a region operation.
/// This operation must hold exactly 1 region. Once attached, all operations
/// that are directly within the region, i.e not including those within child
/// regions, that contain a 'SymbolTable::getSymbolAttrName()' StringAttr will
/// be verified to ensure that the names are uniqued. These operations must also
/// adhere to the constraints defined by the `Symbol` trait, even if they do not
/// inherit from it.
template <typename ConcreteType>
class SymbolTable : public TraitBase<ConcreteType, SymbolTable> {
public:
  static LogicalResult verifyRegionTrait(Operation *op) {
    return ::mlir::detail::verifySymbolTable(op);
  }

  /// Look up a symbol with the specified name, returning null if no such
  /// name exists. Symbol names never include the @ on them. Note: This
  /// performs a linear scan of held symbols.
  Operation *lookupSymbol(StringAttr name) {
    return mlir::SymbolTable::lookupSymbolIn(this->getOperation(), name);
  }
  template <typename T>
  T lookupSymbol(StringAttr name) {
    return dyn_cast_or_null<T>(lookupSymbol(name));
  }
  Operation *lookupSymbol(SymbolRefAttr symbol) {
    return mlir::SymbolTable::lookupSymbolIn(this->getOperation(), symbol);
  }
  template <typename T>
  T lookupSymbol(SymbolRefAttr symbol) {
    return dyn_cast_or_null<T>(lookupSymbol(symbol));
  }

  Operation *lookupSymbol(StringRef name) {
    return mlir::SymbolTable::lookupSymbolIn(this->getOperation(), name);
  }
  template <typename T>
  T lookupSymbol(StringRef name) {
    return dyn_cast_or_null<T>(lookupSymbol(name));
  }
};

} // namespace OpTrait

//===----------------------------------------------------------------------===//
// Visibility parsing implementation.
//===----------------------------------------------------------------------===//

namespace impl {
/// Parse an optional visibility attribute keyword (i.e., public, private, or
/// nested) without quotes in a string attribute named 'attrName'.
ParseResult parseOptionalVisibilityKeyword(OpAsmParser &parser,
                                           NamedAttrList &attrs);
} // namespace impl

} // namespace mlir

/// Include the generated symbol interfaces.
#include "mlir/IR/SymbolInterfaces.h.inc"

#endif // MLIR_IR_SYMBOLTABLE_H